They want to buy, but can’t pay their way.
About half of Latin America has no credit card, and the app stores mostly take cards. Many players who want to pay simply can’t.
→ We fix it with SellLatin America brings games a big share of their downloads and a small share of their revenue. That’s not a spending problem.
About half of Latin America has no credit card, and the app stores mostly take cards. Many players who want to pay simply can’t.
→ We fix it with SellNo local message, no local creators, no community, and no reason to buy during your big events. Global budgets go to the biggest markets, and that’s the right call for most publishers.
→ We fix it with GrowWe unblock them with Sell. We reach them with Grow.
We sell your existing in-game items in local currency, payable with 50+ local payment methods like PIX, Mercado Pago, Yape and OXXO. Items land in the game instantly.
Learn more →We are merchant of record. Taxes, FX, compliance, fraud and getting the money out of each country. You get one monthly settlement.
Learn more →Zero dev work. Zero upfront cost. We only earn when you do.
See how it worksPayment and webshop platforms give you tools. You still have to run Latin America yourself. We run it, and we pay for it.
| App stores | Payment & webshop platforms | ![]() | |
|---|---|---|---|
| Local payment methods in LATAM | Limited, mostly cards | Limited, missing some markets and key APMs | 50+, in 17 countries |
| Merchant of record | Yes | Yes | Yes |
| Who plans your LATAM go-to-market | You | You | We do |
| Who creates and localizes the content | You | You | We do |
| Who pays for LATAM marketing | You | You | We do, with our own money |
| Local creators, community, esports | Not offered | Tools at most | We run them, incl. BONOXS Arena |
| Dev work for your studio | SDK and store setup | Webshop or SDK integration | Two API endpoints |
| When you pay | On every sale | Platform fees, often from day one | Only on the new revenue we create |
Execution done right. That’s what’s missing in LATAM, and it’s what we do.
$30M+ in the last 12 months. 14 new LATAM markets opened.
Within 18 months. 60%+ of the game’s total revenue in Peru and Bolivia.
$1M+ a month within 18 months. 100% incremental.
Platform currency sold in local currency and with local payment methods, in 17 markets.
Tournaments, festivals and brand activations across Latin America. This is where your players are.
Entertainment is what keeps players coming back. BONOXS runs a 360° ecosystem: players compete every day on BONOXS Arena, the best reach finals streamed on BONOXS TV, and the top ones play live at BONOXS Series. For your game, that means a competitive stage, constant content and a community that stays active between your big events.
Tournaments for your game, run and funded by us
Creator and community programs around the competition
A stage for your launches and big events
Pure revenue share on the new revenue we create. Nothing upfront. We put our own money into your growth.
You bring the game.
We bring the LATAM growth engine.
BONOXS was founded by the team behind dLocal (NASDAQ: DLO), the payments company that connects global merchants to emerging markets. We took what we learned moving money across Latin America and built the growth partner we wished games had: local payments, local marketing and local teams, in one partner that only wins when you do.
A 20-minute call. We walk through your game’s LATAM numbers together and show you where the revenue is. No commitment.