BONOXSFor publishers
Player store ›
Talk to our team
The growth partner for game publishers
in Latin America

Your LATAM downloads,turned intoLATAM revenue.

We sell your in-game items with local payments in 17 countries, and we fund and run the marketing that brings players to buy. We only earn on the revenue we create.

Zerodev work for your studio
Zeroupfront cost
10M+
registered players
5M+
unique visitors a month
1M+
monthly active payers
3.5M+
transactions a month
17
countries
50+
local payment methods
The problem

Your LATAM players aren’t cheap.
They’re blocked and unreached.

Latin America brings games a big share of their downloads and a small share of their revenue. That’s not a spending problem.

Blocked.

They want to buy, but can’t pay their way.

About half of Latin America has no credit card, and the app stores mostly take cards. Many players who want to pay simply can’t.

→ We fix it with Sell
Unreached.

Nobody is talking to them.

No local message, no local creators, no community, and no reason to buy during your big events. Global budgets go to the biggest markets, and that’s the right call for most publishers.

→ We fix it with Grow

We unblock them with Sell. We reach them with Grow.

What we do, in three words: Sell.Grow.Handle.

Sell

Your same items. Local prices. Local payments.

We sell your existing in-game items in local currency, payable with 50+ local payment methods like PIX, Mercado Pago, Yape and OXXO. Items land in the game instantly.

Learn more →
Our core
Grow

Your LATAM go-to-market, run and paid for by us.

Strategy, content, local creators, paid media, CRM, community and esports. Timed to your LiveOps calendar. Funded with our own money.

Learn more →
Handle

All the hard parts. One monthly payment.

We are merchant of record. Taxes, FX, compliance, fraud and getting the money out of each country. You get one monthly settlement.

Learn more →

Zero dev work. Zero upfront cost. We only earn when you do.

See how it works
Why BONOXS

Others give you a checkout.
We give you a go-to-market.

Payment and webshop platforms give you tools. You still have to run Latin America yourself. We run it, and we pay for it.

App storesPayment & webshop platformsBONOXS
Local payment methods in LATAMLimited, mostly cardsLimited, missing some markets and key APMs50+, in 17 countries
Merchant of recordYesYesYes
Who plans your LATAM go-to-marketYouYouWe do
Who creates and localizes the contentYouYouWe do
Who pays for LATAM marketingYouYouWe do, with our own money
Local creators, community, esportsNot offeredTools at mostWe run them, incl. BONOXS Arena
Dev work for your studioSDK and store setupWebshop or SDK integrationTwo API endpoints
When you payOn every salePlatform fees, often from day oneOnly on the new revenue we create

Execution done right. That’s what’s missing in LATAM, and it’s what we do.

Results

Different genres, same result: revenue the stores never reach.

Tactical shooter / PC
Global PC and esports publisher, two flagship titles
$60M+
Distributed

$30M+ in the last 12 months. 14 new LATAM markets opened.

MOBA
Top mobile MOBA
$2M+
A month

Within 18 months. 60%+ of the game’s total revenue in Peru and Bolivia.

Battle royale
Top mobile battle royale
$4M+
A month
Top markets
ArgentinaBoliviaPeruVenezuela
Shooter
Mobile FPS, newer title
~40%
Of LATAM revenue

$1M+ a month within 18 months. 100% incremental.

Platform
Global gaming platform
17 markets

Platform currency sold in local currency and with local payment methods, in 17 markets.

Case study coming soon
Talk to our team →
On the ground

Tournaments, festivals and brand activations across Latin America. This is where your players are.

Crowd watching a BONOXS Series final
Player competing at a BONOXS Series PC station
Brand activation with Rappi at BONOXS Series
Player with headset during a BONOXS Series match
Players checking their match at BONOXS Series
Victory screen at the G-Bunker during BONOXS Series
Community gathered at a BONOXS Series event
Sim racing station at BONOXS Series
BONOXS staff at a BONOXS Series event
BNX Series 2025 champion trophies
Entertainment

Where LATAM players compete, watch and show up.

Entertainment is what keeps players coming back. BONOXS runs a 360° ecosystem: players compete every day on BONOXS Arena, the best reach finals streamed on BONOXS TV, and the top ones play live at BONOXS Series. For your game, that means a competitive stage, constant content and a community that stays active between your big events.

  1. Daily tournaments
  2. Weekly finals
  3. Monthly finals
  4. Live at BONOXS Series
  5. Streamed on BONOXS TV
BNX Arena stations at the BONOXS stand at a gaming convention
Digital

BONOXS Arena

Our automated tournament platform, in the app and on the web. Daily ranked cups qualify players to weekly and monthly finals with cash prize pools, plus “for fun” events for communities like Roblox and Minecraft.

50K
players a month
300K
tournament sign-ups a month
4x
more players competing since February
1,500
tournaments a month
Free FireMobile LegendsClash RoyaleBrawl StarsValorantCS2RobloxMinecraft
BONOXS Series champions with their trophy
In person

BONOXS Series

Gaming festivals that take the competition offline: live tournaments, brand activations, creators and giveaways, each one adapted to the local culture of the host country.

4
editions
3
countries
Buenos AiresSão PauloLima
Latest edition: our stand at Gamescom LATAM 2026, São Paulo.
BONOXS TV shows: Infunables, Glitcheando and Split
Content

BONOXS TV

Our gaming channel. We stream the Arena finals and BONOXS Series, and produce talk shows, highlights and gamer-culture content made in LATAM.

30K+
unique viewers a month watching our YouTube streams
11.5K
followers on Twitch
~1.3K
average viewers per stream
Competitive sceneTalk showsHumor & gamer culture

Whatpublishersget

Tournaments for your game, run and funded by us

Creator and community programs around the competition

A stage for your launches and big events

The model

We only win when you do.

Pure revenue share on the new revenue we create. Nothing upfront. We put our own money into your growth.

$0
Upfront cost
%
Revenue share only on sales through BONOXS
$
Our money funds your LATAM marketing
2
API endpoints, zero dev work
17
LATAM markets, one integration
What we need from you
  • ✓API documentation and credentials (two endpoints)
  • ✓Your current item list and prices, sold as is
  • ✓Your LiveOps calendar and brand assets
  • ✓One contact to approve our content

You bring the game.
We bring the LATAM growth engine.

Get a proposal for your game →
The BONOXS team at the BNX Arena stand
Who we are

Built in Latin America, by Latin Americans.

BONOXS was founded by the team behind dLocal (NASDAQ: DLO), the payments company that connects global merchants to emerging markets. We took what we learned moving money across Latin America and built the growth partner we wished games had: local payments, local marketing and local teams, in one partner that only wins when you do.

Headquartered in
Montevideo, Uruguay
Growing
35% quarter on quarter
FAQ

Frequently asked questions

Something else? Write to sales@bonoxs.com.

How much work is this for our studio?

+

One API doc and credentials. Two endpoints. No SDK, no client-side changes, no new build.

Do we need new items or a special build for LATAM?

+

No. Same game, same build, same items. We add a second checkout outside the app for the players the stores can’t serve.

What does it cost?

+

Nothing upfront. We work on a revenue share of the sales we generate, and we fund the marketing ourselves. We size the terms to each game in the proposal.

Won’t you cannibalize our app store revenue?

+

Some players may switch, and we won’t pretend otherwise. But it isn’t our target. For a top mobile MOBA, store revenue stayed flat at about $1M a month while we added $2M+ on top, mostly in different countries.

We already have a webshop. Do you compete with it?

+

No. We match your webshop prices, never undercut them. We go after players who pay through Google and Apple, or don’t pay at all, with local payment methods and local marketing.

How is BONOXS different from a webshop or payments provider?

+

They give you the tools, and you still run the market. We bring the local payments and the team, and we pay for the go-to-market.

Who handles taxes, compliance and getting the money out?

+

We do. We are merchant of record in every market. You receive one monthly net settlement in USD or EUR, to the account you choose.

Can players in one country buy at another country’s price?

+

No. Local payment methods only work in their own country, and cards go through 3DS. Local prices stay local.

Won’t local promos upset our global community?

+

We don’t post in your official channels unless you ask, and you approve every promotion before it runs. We work through local community leaders where the players already are.

Which countries do you cover?

+

17 markets across Latin America, from Mexico to Argentina, including Brazil. One integration opens all of them.

How fast can we go live?

+

Once we have your API doc and item list, integration and testing take 1 week. The first campaign goes out with the go-live.

What if it doesn’t work?

+

Then you’ve spent nothing. No upfront cost, we carry the marketing cost, and we only get paid when revenue shows up.

More revenue, more players or your own community?

A 20-minute call. We walk through your game’s LATAM numbers together and show you where the revenue is. No commitment.

Path to launch
  1. 01Call. We look at your LATAM numbers together.
  2. 02Share. API doc, item list and LiveOps calendar.
  3. 03Integrate. We connect and test on our side.
  4. 04Launch. Go live across 17 markets with the first campaign.
Prefer email?
sales@bonoxs.com